

“Bannerlord has a huge sandbox campaign which contains a number of different features that players can experience and enjoy. The length of development is largely down to the size of the game.

“We have of course made our share of mistakes and false starts which have added to development time, but not more than what could be expected from a project of this scale.”

And these players might also be worried about the state of development given the lack of a release date. Of course, they do have plenty of prospective players who want to know when they can get the game. “With that in mind, why limit ourselves with a release date if no one is pushing us to do so? And how would setting a date and then pushing it back further and further be better than not giving a date we are not sure about?” “We are not in that situation, and creating the best game we possibly can is the most important thing to us,” they continue. While TaleWorlds acknowledge that there are other approaches, they also point out that some of these studios have publishers, shareholders and investors who put pressure on them to set an arbitrary date. We don’t believe in releasing a game before it is ready just because we might miss the hype.” We think that our fans don’t deserve less than our best efforts, our total commitment. We are TaleWorlds Entertainment: we create games because we love making them, and we want them to be the best games that we can possibly make. We are not a company who sets a timeline to release a product and then works to meet that deadline. “We have not disclosed a release date so far because it does not exist,” TaleWorlds explain. Here's everything we know about Mount & Blade II: Bannerlord. Mount and Blade II: Bannerlord was announced way back in 2012, but despite TaleWorlds showing it off at E3 in June and their plans to show off more at Gamescom next week, a release date or window has yet to be announced.
